index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdnative
/
include
Age
Commit message (
Expand
)
Author
2017-11-03
[GDNative] small API bug fixes
Karroffel
2017-11-03
[GDNative] removed anchors
Karroffel
2017-11-01
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-20
Fix compilation on Visual Studio 2013 (#10219).
scorched
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-15
Couple of small changes so our ARVRInterfaceGDNative gets constructed and reg...
BastiaanOlij
2017-10-14
update ARVRInterfaceGDNative to use API struct
Karroffel
2017-10-14
[GDNative] removed native_raw_call
Karroffel
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-08
[GDnative] Add string_name api
Emmanuel Leblond
2017-10-03
[GDNative] added API struct wrapper generator
Karroffel
2017-10-03
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-10-02
[GDnative] Add active_library_path to init options struct
Emmanuel Leblond
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Change structure order for godot nim compatibility
Konstantin Zaitsev
2017-09-17
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-09-03
merged gdnative and nativescript module
Karroffel
[prev]