Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-11 | gdnative_api.json: Change argument name to r_dest | tilpner | |
This reflects its usage as an output argument, consistent with the other godot_variant_new functions | |||
2018-02-09 | add initial NativeScript 1.1 extension | karroffel | |
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Added GDNative copy constructor for PoolVectors Read and Write | Marc Gilleron | |
2018-01-11 | [GDNative] updates to string API and const fixes | karroffel | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Remove get_stack_bottom | Ruslan Mustakov | |
It's not used in godot-nim any longer and there were no other uses for it. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-05 | Fixed typo: substract to subtract | Indah Sylvia | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #12590 from poke1024/bsearch | Rémi Verschelde | |
Add bsearch and bsearch_custom to Array | |||
2017-11-21 | Revert this change, we need to export symbols on the library side | Bastiaan Olij | |
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-11-20 | [GDNative] add a way to register call types | Karroffel | |
2017-11-20 | [GDNative] removed godot_string_c_str | Karroffel | |
2017-11-20 | [GDNative] loading error and version error procs | Karroffel | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes | Thomas Herzog | |
[GDNative] use feature tags, added load once option | |||
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-10 | [GDNative] rename nativearvr extension to arvr | Karroffel | |
2017-11-10 | [GDNative] better API struct versioning | Karroffel | |
2017-11-07 | [GDNative] even more API fixes | Karroffel | |
2017-11-04 | Merge pull request #12612 from karroffel/gdnative-poolarray-accessors | Thomas Herzog | |
[GDNative] added Read and Write accessors to pool arrays | |||
2017-11-04 | Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support | Bastiaan Olij | |
Adding rumble support to ARVR controllers | |||
2017-11-03 | [GDNative] added Read and Write accessors to pool arrays | Karroffel | |
2017-11-03 | [GDNative] small API bug fixes | Karroffel | |
2017-11-03 | [GDNative] removed anchors | Karroffel | |
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-20 | Fix compilation on Visual Studio 2013 (#10219). | scorched | |
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-15 | Couple of small changes so our ARVRInterfaceGDNative gets constructed and ↵ | BastiaanOlij | |
registered automatically when a module loads | |||
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-10-14 | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij | |
2017-10-08 | [GDnative] Add string_name api | Emmanuel Leblond | |
2017-10-03 | [GDNative] added API struct wrapper generator | Karroffel | |
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code. | |||
2017-10-03 | [GDnative] replace gdnative_api_struct.h by a json-based autogenerated system | Emmanuel Leblond | |
2017-10-02 | [GDnative] Add active_library_path to init options struct | Emmanuel Leblond | |
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | |||
2017-09-21 | Fixed a bunch of typos, including an error code. | Ross Hadden | |
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam | |
We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API. | |||
2017-09-19 | Change structure order for godot nim compatibility | Konstantin Zaitsev | |
2017-09-17 | [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation | Emmanuel Leblond | |
2017-09-17 | [GDnative] create godot_gdnative_api_struct and pass it to ↵ | Emmanuel Leblond | |
godot_gdnative_init_options | |||
2017-09-07 | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |