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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-09
Further changes to GDNative API
George Marques
2021-02-02
C conformance: Include stdbool.h to define `bool`
Miguel de Icaza
2021-01-25
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
Aaron Franke
2021-01-25
GDNative: Remove print functions
George Marques
2021-01-25
GDNative: New core API
George Marques
2021-01-05
Changed type to make it work on x32 architecture.
zero13cool
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-08
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
Merge pull request #43383 from vnen/gdnative-string-header
Rémi Verschelde
2020-11-07
GDNative: Define special char types in string.h
George Marques
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-06
Add sort and has methods to PackedArrays
Aaron Franke
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-25
Style: Fix copyright headers
Rémi Verschelde
2020-06-11
GDNative: merge API structs, bump version of merged structs.
bruvzg
2020-05-26
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
bruvzg
2020-05-18
GDNative add new core types.
bruvzg
2020-05-16
Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checki...
bruvzg
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-10
Merge pull request #37693 from lupoDharkael/remove-hint
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Remove obsolete enums
lupoDharkael
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
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