Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-21 | Fixed a bunch of typos, including an error code. | Ross Hadden | |
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam | |
We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API. | |||
2017-09-19 | Change structure order for godot nim compatibility | Konstantin Zaitsev | |
2017-09-17 | [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation | Emmanuel Leblond | |
2017-09-17 | [GDnative] create godot_gdnative_api_struct and pass it to ↵ | Emmanuel Leblond | |
godot_gdnative_init_options | |||
2017-09-07 | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |