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2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-08Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscriptRémi Verschelde
Add PluginScript support for global class naming/icon path
2020-12-08Add PluginScript support for global class naming/icon pathEmmanuel Leblond
2020-12-08Allow PluginScript to customize language's can_inherit_from_file attributeEmmanuel Leblond
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-11-26[Complex Text Layouts] Implement GDNative interface for TextServer.bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-10Merge pull request #43383 from vnen/gdnative-string-headerRémi Verschelde
GDNative: Define special char types in string.h
2020-11-07GDNative: Define special char types in string.hGeorge Marques
Those are standard types in C++ but not in C. This also removes the wchar header which is not needed anymore and use stddef.h instead (which is needed for size_t).
2020-11-03Remove `Color.contrasted()` as its behavior is barely usefulHugo Locurcio
Returning the most contrasting color isn't a trivial task, as there are often many possible choices. It's usually best left for the user to implement using a script.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-06Add sort and has methods to PackedArraysAaron Franke
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-06-25Style: Fix copyright headersRémi Verschelde
2020-06-11GDNative: merge API structs, bump version of merged structs.bruvzg
2020-05-26GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.bruvzg
2020-05-18GDNative add new core types.bruvzg
2020-05-16Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size ↵bruvzg
checking static asserts.
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-05-14Remove redundant void argument listsRémi Verschelde
Using clang-tidy's `modernize-redundant-void-arg`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-10Merge pull request #37693 from lupoDharkael/remove-hintRémi Verschelde
Remove obsolete enums
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Remove obsolete enumslupoDharkael
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_tRémi Verschelde
GDNative: Make godot_int an int64_t
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-12GDNative: Make godot_int an int64_tRémi Verschelde
Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 that caused a build issue, with the extra change needed to 'godot_arvr_blit'.
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-10Merge pull request #35812 from ↵Rémi Verschelde
touilleMan/gdnative-uses-godot_string_name-where-possible Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-01Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond
2020-02-01Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ↵Emmanuel Leblond
fields
2020-01-10Expose instance_from_id to GDNativetoasteater
This function is available to GDScript but not to GDNative. When exposed, it allows building more ergonomic safe abstractions over the GDNative APIs, and covers the use cases of the original PR. Close #28478. Supersedes #28791. Co-authored-by: Markus Ewald <cygon@nuclex.org>