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AgeCommit message (Expand)Author
2020-07-21Update core documentation to match recent C# changesAaron Franke
2020-07-06Add sort and has methods to PackedArraysAaron Franke
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-06-25Style: Fix copyright headersRémi Verschelde
2020-06-11GDNative: merge API structs, bump version of merged structs.bruvzg
2020-05-26GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.bruvzg
2020-05-18GDNative add new core types.bruvzg
2020-05-16Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checki...bruvzg
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
2020-04-10Merge pull request #37693 from lupoDharkael/remove-hintRémi Verschelde
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Remove obsolete enumslupoDharkael
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_tRémi Verschelde
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
2020-02-12GDNative: Make godot_int an int64_tRémi Verschelde
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
2020-02-10Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...Rémi Verschelde
2020-02-01Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond
2020-02-01Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...Emmanuel Leblond
2020-01-10Expose instance_from_id to GDNativetoasteater
2020-01-03Expose cast_to to GDNative for dynamic castssheepandshepherd
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-31Added empty() function to pool array typesPouleyKetchoupp
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-09-23Merge pull request #31172 from creikey/add-array-slicingRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-14Add array slice methodCameron Reikes
2019-07-26Merge pull request #30788 from Chaosus/direction_to_gdnativeRémi Verschelde
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
2019-07-24Added direction_to to GDNativeChaosus
2019-07-23Added count method to StringChaosus
2019-06-27Properly expose all Error constants to scripting languagesRémi Verschelde
2019-06-16Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_supportRémi Verschelde
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-03Merge pull request #28099 from lupoDharkael/fix-completionRémi Verschelde
2019-05-30Setup Godot to support the Oculus Mobile SDK.fhuya
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-05-23Merge pull request #28738 from 2shady4u/masterRémi Verschelde