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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-06-25
Implement native extension system
reduz
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in GDNative
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-27
Add support for _to_string virtual function overwrite in Pluginscript
Emmanuel Leblond
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-17
Further changes in GDNative API
George Marques
2021-03-12
Merge pull request #44671 from o01eg/fix-gcc-visibility
Rémi Verschelde
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-09
Further changes to GDNative API
George Marques
2021-02-02
C conformance: Include stdbool.h to define `bool`
Miguel de Icaza
2021-01-25
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
Aaron Franke
2021-01-25
GDNative: Remove print functions
George Marques
2021-01-25
GDNative: New core API
George Marques
2021-01-05
Changed type to make it work on x32 architecture.
zero13cool
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-25
Fix visibility for GCC
O01eg
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-08
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
Merge pull request #43383 from vnen/gdnative-string-header
Rémi Verschelde
2020-11-07
GDNative: Define special char types in string.h
George Marques
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-06
Add sort and has methods to PackedArrays
Aaron Franke
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
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