Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-10 | [GDNative] rename nativearvr extension to arvr | Karroffel | |
2017-11-10 | [GDNative] better API struct versioning | Karroffel | |
2017-11-07 | [GDNative] even more API fixes | Karroffel | |
2017-11-04 | Merge pull request #12612 from karroffel/gdnative-poolarray-accessors | Thomas Herzog | |
[GDNative] added Read and Write accessors to pool arrays | |||
2017-11-04 | Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support | Bastiaan Olij | |
Adding rumble support to ARVR controllers | |||
2017-11-03 | [GDNative] added Read and Write accessors to pool arrays | Karroffel | |
2017-11-03 | [GDNative] small API bug fixes | Karroffel | |
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-20 | Fix compilation on Visual Studio 2013 (#10219). | scorched | |
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-15 | Couple of small changes so our ARVRInterfaceGDNative gets constructed and ↵ | BastiaanOlij | |
registered automatically when a module loads | |||
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-10-14 | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij | |
2017-10-08 | [GDnative] Add string_name api | Emmanuel Leblond | |
2017-10-03 | [GDNative] added API struct wrapper generator | Karroffel | |
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code. | |||
2017-10-03 | [GDnative] replace gdnative_api_struct.h by a json-based autogenerated system | Emmanuel Leblond | |
2017-10-02 | [GDnative] Add active_library_path to init options struct | Emmanuel Leblond | |
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | |||
2017-09-21 | Fixed a bunch of typos, including an error code. | Ross Hadden | |
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam | |
We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API. | |||
2017-09-19 | Change structure order for godot nim compatibility | Konstantin Zaitsev | |
2017-09-17 | [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation | Emmanuel Leblond | |
2017-09-17 | [GDnative] create godot_gdnative_api_struct and pass it to ↵ | Emmanuel Leblond | |
godot_gdnative_init_options | |||
2017-09-07 | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |