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Godot with FMOD integration
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Author
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-06
Add sort and has methods to PackedArrays
Aaron Franke
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-25
Style: Fix copyright headers
Rémi Verschelde
2020-06-11
GDNative: merge API structs, bump version of merged structs.
bruvzg
2020-05-26
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
bruvzg
2020-05-18
GDNative add new core types.
bruvzg
2020-05-16
Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checki...
bruvzg
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-10
Merge pull request #37693 from lupoDharkael/remove-hint
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Remove obsolete enums
lupoDharkael
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-02-10
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...
Emmanuel Leblond
2020-01-10
Expose instance_from_id to GDNative
toasteater
2020-01-03
Expose cast_to to GDNative for dynamic casts
sheepandshepherd
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-31
Added empty() function to pool array types
PouleyKetchoupp
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-09-23
Merge pull request #31172 from creikey/add-array-slicing
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-14
Add array slice method
Cameron Reikes
2019-07-26
Merge pull request #30788 from Chaosus/direction_to_gdnative
Rémi Verschelde
2019-07-25
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
Rémi Verschelde
2019-07-24
Added direction_to to GDNative
Chaosus
2019-07-23
Added count method to String
Chaosus
2019-06-27
Properly expose all Error constants to scripting languages
Rémi Verschelde
2019-06-16
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-03
Merge pull request #28099 from lupoDharkael/fix-completion
Rémi Verschelde
2019-05-30
Setup Godot to support the Oculus Mobile SDK.
fhuya
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
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