Age | Commit message (Collapse) | Author |
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Also add net interfaces to gdnative_api.json
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Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.
This commit adds a new GDNative function that includes the default value.
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Added interface for GDNative Videodecoder.
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Happy new year to the wonderful Godot community!
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By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
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Interface and callback api added for Videodecoder support.
Should be able to construct any format videodecoder using
only the given interface.
GSoC 2018 project.
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Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
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Fixes the following kind of warning spam:
```
modules/gdnative/include/gdnative/color.h:61:6: warning: calling convention 'sysv_abi' ignored for this target [-Wignored-attributes]
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
^
modules/gdnative/include/gdnative/gdnative.h:52:15: note: expanded from macro 'GDAPI'
^
modules/gdnative/include/gdnative/gdnative.h:51:38: note: expanded from macro 'GDCALLINGCONV'
^
```
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NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
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The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
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Network bindings for GDNative
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They provide an interface to implement PacketPeer, StreamPeer, and
NetworkedMultiplayerPeer via GDNative.
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RPCMode refactor, more sync modes (2)
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This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
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Enhance uri utils
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
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This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
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This commit adds new functionality to NativeScript, namely:
- ability to set and get documentation for classes, methods,
signals and properties
- ability to set names and type information to method arguments
- ability to set and get type tags for nativescripts
- ability to register instance binding data management functions
- ability to use instance binding data
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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It's not used in godot-nim any longer and there were no other uses for
it.
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Allow for getting/setting "dotted" properties of objects
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Performance is around the same as using pure set() through GDScript.
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Add bsearch and bsearch_custom to Array
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Fixes #12973.
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[GDNative] use feature tags, added load once option
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