Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-03 | Rename Transform to Transform3D in GDNative | Aaron Franke | |
2021-01-25 | GDNative: New core API | George Marques | |
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |