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path: root/modules/gdnative/include/videodecoder
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2021-01-25GDNative: New core APIGeorge Marques
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-05-14Remove redundant void argument listsRémi Verschelde
Using clang-tidy's `modernize-redundant-void-arg`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-02-12Fix copyright year in VideoStreamGDNativeRémi Verschelde
2018-12-13Added interface for GDNative Videodecoder.Anish
Interface and callback api added for Videodecoder support. Should be able to construct any format videodecoder using only the given interface. GSoC 2018 project.