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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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pluginscript
Age
Commit message (
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Author
2021-03-27
Add support for _to_string virtual function overwrite in Pluginscript
Emmanuel Leblond
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-08
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...
Emmanuel Leblond
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond