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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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nativescript
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godot_nativescript.h
Age
Commit message (
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Author
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-07-25
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-08-30
[NativeScript] implement refcount instance binding funcs
Thomas Herzog
2018-08-22
Implemented profiling functions for NativeScript
Marcelo Fernandez
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-04-05
[NativeScript] added global type tag system
karroffel
2018-03-31
[GDNative] added GDCALLINGCONV to instance binding functions
karroffel
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-03
[GDNative] added API struct wrapper generator
Karroffel
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-03
merged gdnative and nativescript module
Karroffel