Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-04-30 | Forgot a parameter in the ARVR gdnative bindings for notifications | Bastiaan Olij | |
2019-04-27 | Send notifications to ARVRInterfaces | Bastiaan Olij | |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-05-27 | [WIP] Adding version info to GDNative ARVR interfaces | Bastiaan Olij | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-10 | [GDNative] rename nativearvr extension to arvr | Karroffel | |