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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-07-15
Expose Dictionary::next to GDNative
sheepandshepherd
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-08
[GDnative] API consistency + missing properties
Emmanuel Leblond
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-31
Fix GDNative PoolVector typos
sheepandshepherd
2017-05-31
Wrap copy constructor for some GDNative types
sheepandshepherd
2017-05-23
[GDNative] fixed some functions that returned references
Karroffel
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-17
Fix two typos from previous commit
RĂ©mi Verschelde
2017-05-11
[GDNative] added varcall and print
Karroffel
2017-04-17
Merge pull request #8440 from karroffel/gdnative-new-method
Thomas Herzog
2017-04-17
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
Thomas Herzog
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
2017-04-11
[GDNative] made string functions more C-friendly
Karroffel
2017-04-09
renamed dlscript module to gdnative
Karroffel