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path: root/modules/gdnative/godot
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2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-15Comment include order to avoid errorsPedro J. Estébanez
So as to not revive #10071, as suggested by @akien-mga.
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08Implemented String C API.ducdetronquito
2017-08-06[GDNative] fixed double variant callKarroffel
This bug got discovered thanks to clang!
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-08-04[GDNative] fixed a bug with ambiguous include pathsKarroffel
fixes #10071. The problem is that the json.h file includes the local variant.h instead of the "absolute" core/variant.h
2017-08-02[GDNative] better header include pathsKarroffel
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
2017-07-28Pass GDNativeLibrary pointer to library initRuslan Mustakov
2017-07-25Add a way to retrieve stack bottom of the main threadRuslan Mustakov
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread.
2017-07-24[GDNative] new GDNative APIKarroffel
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-15Expose Dictionary::next to GDNativesheepandshepherd
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-08[GDnative] API consistency + missing propertiesEmmanuel Leblond
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-31Fix GDNative PoolVector typossheepandshepherd
2017-05-31Wrap copy constructor for some GDNative typessheepandshepherd
2017-05-23[GDNative] fixed some functions that returned referencesKarroffel
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond
2017-05-17Fix two typos from previous commitRémi Verschelde
Also cleanup comments on variant types.
2017-05-11[GDNative] added varcall and printKarroffel
2017-04-17Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog
[GDNative] added "new" method and fixed headers
2017-04-17Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog
Correct gdnative signatures
2017-04-17[GDNative] added "new" method and fixed headersKarroffel
2017-04-17gdnative: Implement missing function for godot_basis.Emmanuel Leblond
2017-04-17gdnative: modify vector2&vector3 functions signature to use value passing ↵Emmanuel Leblond
instead of ptr.
2017-04-17Add godot_string_unicode_str to GDnativeEmmanuel Leblond
2017-04-15Correct indentation in gdnative vector2/3Emmanuel Leblond
2017-04-15Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond
2017-04-11[GDNative] made string functions more C-friendlyKarroffel
2017-04-09renamed dlscript module to gdnativeKarroffel