Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-08 | Implemented String C API. | ducdetronquito | |
2017-08-02 | [GDNative] better header include paths | Karroffel | |
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous. | |||
2017-07-24 | [GDNative] new GDNative API | Karroffel | |
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality. |