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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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gdnative_library_editor_plugin.cpp
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Author
2020-09-19
add iOS Simulator platform
Stephan Dilly
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-02
GDNative Editor: Support selecting frameworks for iOS
Sergey Minakov
2020-06-19
Export: Rename 'Windows Universal' to 'UWP'
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-07-29
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
Rémi Verschelde
2019-07-29
Fix 'GDNativeLibrary' editor being incorrectly opened
Michael Alexsander Silva Dias
2019-07-29
Improve platform selection in the GDNativeLibrary dock
NilsIrl
2019-07-27
Replace radion buttons with checkboxes in GDNativeLibrary editor
NilsIrl
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-01
Merge pull request #15246 from vnen/uwp-gdnative
George Marques
2018-01-01
Make GDNative DLLs work on UWP
George Marques
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
Add plugin to edit GDNativeLibrary
geequlim