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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative_api.json
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Author
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in GDNative
Aaron Franke
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-17
Further changes in GDNative API
George Marques
2021-02-09
Further changes to GDNative API
George Marques
2021-01-25
GDNative: Remove print functions
George Marques
2021-01-25
GDNative: New core API
George Marques
2021-01-05
Changed type to make it work on x32 architecture.
zero13cool
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-06
Add sort and has methods to PackedArrays
Aaron Franke
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-11
GDNative: merge API structs, bump version of merged structs.
bruvzg
2020-05-26
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
bruvzg
2020-05-18
GDNative add new core types.
bruvzg
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-01-10
Expose instance_from_id to GDNative
toasteater
2020-01-03
Expose cast_to to GDNative for dynamic casts
sheepandshepherd
2019-11-02
Restore GDNative compatibility by moving new functions introduced in #33210 t...
bruvzg
2019-10-31
Added empty() function to pool array types
PouleyKetchoupp
2019-09-14
Add array slice method
Cameron Reikes
2019-07-29
Find trailing whitespace and indentation in gdnative_api.json
Rémi Verschelde
2019-07-24
Added direction_to to GDNative
Chaosus
2019-07-23
Added count method to String
Chaosus
2019-06-16
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Rémi Verschelde
2019-05-30
Setup Godot to support the Oculus Mobile SDK.
fhuya
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-23
Merge pull request #28738 from 2shady4u/master
Rémi Verschelde
2019-05-23
Added native binding for dictionary duplication
shaderbeast
2019-05-16
WebRTC refactor. Data channels, STUN/TURN support.
Fabio Alessandrelli
2019-04-12
Add WebRTC GDNative interface
Fabio Alessandrelli
2019-02-24
Fixing C compatiblity for GDNative NET module
Fabio Alessandrelli
2019-02-21
added godot_dictionary_get_with_default to GDNative
karroffel
2019-01-09
Merge pull request #20552 from KidRigger/gsoc-peer
Rémi Verschelde
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