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path: root/modules/gdnative/gdnative.h
AgeCommit message (Collapse)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRĂ©mi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-04Dont call nativescript callbacks if lib is not initializedRuslan Mustakov
2017-08-02[GDNative] better header include pathsKarroffel
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
2017-07-24[GDNative] new GDNative APIKarroffel
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-06-27Better user expirence with external text editors.geequlim
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond
2017-04-17[GDNative] added "new" method and fixed headersKarroffel
2017-04-09renamed dlscript module to gdnativeKarroffel