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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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gdnative.h
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Author
2017-11-03
[GDNative] removed anchors
Karroffel
2017-11-03
[GDNative] use feature tags, added load once option
Karroffel
2017-10-14
[GDNative] removed native_raw_call
Karroffel
2017-10-03
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-03
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-09-03
merged gdnative and nativescript module
Karroffel
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
RĂ©mi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-08-02
[GDNative] better header include paths
Karroffel
2017-07-24
[GDNative] new GDNative API
Karroffel
2017-06-27
Better user expirence with external text editors.
geequlim
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-09
renamed dlscript module to gdnative
Karroffel