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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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gdnative.cpp
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Commit message (
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Author
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-07-28
Pass GDNativeLibrary pointer to library init
Ruslan Mustakov
2017-07-24
[GDNative] basic OS detection
Karroffel
2017-07-24
[GDNative] new GDNative API
Karroffel
2017-07-22
gdnative bug fix in get (return null check)
Ramesh Ravone
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Merge pull request #9699 from RameshRavone/master
Thomas Herzog
2017-07-19
[GDNative] dynamic properties
Ramesh Ravone
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-16
[GDNative] corrected typo for Mac library ext.
Karroffel
2017-05-13
[GDNative] fixed a reload bug
Karroffel
2017-05-08
Put brave old bb10 platform to a well-deserved rest
Rémi Verschelde
2017-04-19
[GDNative] explicit calling convention
Karroffel
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-11
[GDNative] re-enabled some init options
Karroffel
2017-04-10
[GDNative] Didn't iterate over all scripts
Karroffel
2017-04-09
renamed dlscript module to gdnative
Karroffel
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