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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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gdnative.cpp
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Author
2018-10-28
GDNative: Fixes a problem that active_library_path is wrong after exporting a...
Naoto Kondo
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-08
Fix Variant leak in call_native
Pedro J. Estébanez
2018-04-04
[GDNative] enable saving GDNativeLibrary as sub resource
karroffel
2018-04-04
[GDNative] easier GDNativeLib handling
karroffel
2018-01-13
[GDNative] cache API hashes
karroffel
2018-01-06
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
Juan Linietsky
2018-01-06
[GDNative] added reload property
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Merge pull request #15246 from vnen/uwp-gdnative
George Marques
2018-01-01
Make GDNative DLLs work on UWP
George Marques
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-21
Proper GDNative export on Android
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
[GDNative] removed static linking fields
Karroffel
2017-11-20
[GDNative] loading error and version error procs
Karroffel
2017-11-14
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
Thomas Herzog
2017-11-10
[GDNative] better API struct versioning
Karroffel
2017-11-03
[GDNative] removed anchors
Karroffel
2017-11-03
[GDNative] use feature tags, added load once option
Karroffel
2017-10-14
[GDNative] removed native_raw_call
Karroffel
2017-10-03
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-10-02
[GDnative] Add active_library_path to init options struct
Emmanuel Leblond
2017-10-02
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
Emmanuel Leblond
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-19
Fix MSVC compilation errors
Konstantin Zaitsev
2017-09-17
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-03
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-07-28
Pass GDNativeLibrary pointer to library init
Ruslan Mustakov
2017-07-24
[GDNative] basic OS detection
Karroffel
2017-07-24
[GDNative] new GDNative API
Karroffel
2017-07-22
gdnative bug fix in get (return null check)
Ramesh Ravone
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Merge pull request #9699 from RameshRavone/master
Thomas Herzog
2017-07-19
[GDNative] dynamic properties
Ramesh Ravone
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-16
[GDNative] corrected typo for Mac library ext.
Karroffel
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