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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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arvr
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arvr_interface_gdnative.cpp
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Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-04-30
Forgot a parameter in the ARVR gdnative bindings for notifications
Bastiaan Olij
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-02-21
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-27
[WIP] Adding version info to GDNative ARVR interfaces
Bastiaan Olij
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-28
Set real world position, not virtual world position!
Bastiaan Olij
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-10
[GDNative] rename nativearvr extension to arvr
Karroffel