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path: root/modules/gdnative/SCsub
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2017-11-21Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generationEmmanuel Leblond
2017-11-20[GDNative] loading error and version error procsKarroffel
2017-11-16[GDNative] fix wrapper code generationKarroffel
2017-11-13fix auto-generated GDN API header for C compilers (#12891)Evrey
* fix auto-generated GDN API header for C compilers
2017-11-10[GDNative] rename nativearvr extension to arvrKarroffel
2017-11-10[GDNative] better API struct versioningKarroffel
2017-11-09[GDNative] refactored API struct into core and extensionsKarroffel
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond
2017-10-14Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij
2017-10-08[GDnatvie] improve wrapper code generationEmmanuel Leblond
2017-10-07Store GDNative API in array instead of dictionarysheepandshepherd
2017-10-04Merge pull request #11806 from touilleMan/gdnative-version-fieldThomas Herzog
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04[GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵Emmanuel Leblond
Vulkan)
2017-10-03[GDNative] added API struct wrapper generatorKarroffel
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
2017-10-03[GDnative] add api version field to godot_gdnative_api_structEmmanuel Leblond
2017-10-03[GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-03merged gdnative and nativescript moduleKarroffel
2017-08-02[GDNative/NativeScript] fix -rdynamic and removed _init callKarroffel
The _init call was buggy anyway and in the end shouldn't be a thing that's called via ClassDB, it should be something that's language specific, so we leave this out for the bindings. In the commit 66a7763 the SCsub file for GDNative was changed to use a cloned environment, that bricked -rdynamic which needs to be passed down to the linker, which didn't happen with the new env.
2017-08-02[GDNative] better header include pathsKarroffel
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
2017-04-09renamed dlscript module to gdnativeKarroffel