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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-09-12
Misc. typos
luz.paz
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-13
Fix duplicate definitions with FreeType
Leon Krause
2018-03-06
Disable FreeType SIMD in HTML5 builds
Leon Krause
2018-01-16
Support colored font
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-25
Update freetype to 2.8
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-19
Fix linking order for builtin freetype
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WinRT files to UWP
George Marques
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
freetype: Make it a module and split thirdparty library
Rémi Verschelde