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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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fbx_parser
Age
Commit message (
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Author
2021-07-25
Fix various typos with codespell
luz paz
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-22
fbx: Fix include for zlib that broke unbundling
Rémi Verschelde
2021-04-15
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-07
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-t...
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-03-10
Always dynamically allocate PropertyTable
Alex Hirsch
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson