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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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fbx
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fbx_parser
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FBXParser.cpp
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Author
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-22
fbx: Fix include for zlib that broke unbundling
Rémi Verschelde
2021-04-15
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson