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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-09
Some work on double support
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-15
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-03-29
FBX: Fix first bone getting unnecessary '_1' suffix
Rémi Verschelde
2021-03-20
FBX Import: Check bone map access for valid cluster target node id
Alex Hirsch
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-05
Preliminary Blender FBX support [4.0]
Gordon MacPherson
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Update FBX because of changes in the core api.
K. S. Ernest (iFire) Lee
2020-12-23
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson