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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-01-12
Properly resize textures so they can be ETC compressed, fixes #15139
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC
Matthias Hoelzl
2017-11-20
Fix size mismatch in _compress_etc
MillionOstrich
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-09-25
Use BoolVariable for module options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-04
Fix ETC2 import for luminance/lumalpha textures, fixes #10421
Juan Linietsky
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS
Ignacio Etcheverry
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-30
Disable -ffast-math for etc2comp
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-05
Some changes to dual paraboloid envmap generation, fixes somme bleeding
Juan Linietsky
2017-06-30
Disable etc2comp and tinyexr modules on non-tools build
Rémi Verschelde
2017-06-17
etc: Do not overestimate number of CPU threads
Rémi Verschelde
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn