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Godot with FMOD integration
RayHammer
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Author
2021-08-23
Document ENetConnection compression must match between client and server
Hugo Locurcio
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-06
[Net] Fix ENetMultiplayerPeer status during connection.
Fabio Alessandrelli
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
Rémi Verschelde
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
[Net] Fix ENet 'connect_to_host' creating only one channel.
Fabio Alessandrelli
2021-07-29
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
Fabio Alessandrelli
2021-07-29
[Net] Implement lower level ENet wrappers.
Fabio Alessandrelli
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Enable range coder compression by default in NetworkedMultiplayerENet
Hugo Locurcio
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-06-17
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-30
[Net] ENet non-relaying server now process broadcasts.
Fabio Alessandrelli
2021-04-28
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
Rémi Verschelde
2021-04-28
Implement NetworkedMultiplayerENet.get_local_port
Fabio Alessandrelli
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-27
Add set_peer_timeout to NetworkedMultiplayerENet.
Fabian
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-14
Mention that NetworkedMultiplayerENet uses UDP only
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-07-29
Fix crash in ENet changing refuse_new_connections
Fabio Alessandrelli
2020-07-14
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-07-13
Improve the ENet channels documentation in NetworkedMultiplayerENet
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-11
Fix various typos
luz.paz
2020-02-17
Add documentation for new DTLS features.
Fabio Alessandrelli
2020-02-17
NetworkedMultiplayerENet dtls support.
Fabio Alessandrelli
2020-02-02
Improve error explanations related to NetworkedMultiplayerENet
Hugo Locurcio
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-16
Merge pull request #34789 from Faless/enet/disconnect_relay
Rémi Verschelde
2020-01-03
Fix ENet max clients highest value.
Fabio Alessandrelli
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