Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde |
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde |
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-12 | Updated function argument names | Wilson E. Alvarez |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-06-08 | Add zstd compression support. | Ferenc Arn |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli |
2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-11-03 | scons: Reorder options for clarity | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde |
2016-10-18 | adding ipv6 | Ariel Manzur |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-15 | modules: Clone env in each module | Rémi Verschelde |
2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde |
2016-10-09 | Merge pull request #6741 from Faless/network_no_spoof | Rémi Verschelde |
2016-10-09 | Merge pull request #6657 from Faless/multi_channel_rpc | Rémi Verschelde |
2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli |
2016-09-30 | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli |
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli |
2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |