Age | Commit message (Expand) | Author |
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde |
2016-10-18 | adding ipv6 | Ariel Manzur |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-15 | modules: Clone env in each module | Rémi Verschelde |
2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde |
2016-10-09 | Merge pull request #6741 from Faless/network_no_spoof | Rémi Verschelde |
2016-10-09 | Merge pull request #6657 from Faless/multi_channel_rpc | Rémi Verschelde |
2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli |
2016-09-30 | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli |
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli |
2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |