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AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli
2017-03-24Update ENet module to support custom ENet libFabio Alessandrelli
2017-03-05Make that Whole New World great againRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
2016-10-18adding ipv6Ariel Manzur
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-15modules: Clone env in each moduleRémi Verschelde
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
2016-10-09Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde
2016-10-09Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli
2016-09-30Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli
2016-09-03Patch thirdy-party libraries to build for WinRTGeorge Marques
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
2016-08-22enet: Fix build on android and iphone platformsRémi Verschelde
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-20ENet windows compilation fixes.Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky