Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-23 | Merge pull request #25004 from Faless/enet/proto_optimize | Hein-Pieter van Braam | |
Save 4 bytes in ENet multiplayer protocol. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-21 | Fix all -Wtype-limits warnings. | marxin | |
2019-02-20 | Add check to validate client IDs in ENet. | Fabio Alessandrelli | |
Server now checks that the ID received from the client is not already used by someone else and is a valid ID (>=2) | |||
2019-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-15 | Save 4 bytes in ENet multiplayer protocol. | Fabio Alessandrelli | |
Avoid sending encoded packet flags (reliable/unreliable/ordered) as that's already been done by ENet itself and we can read them from the incoming packet. | |||
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-06 | [Docs] Fix some broken links | Kelly Thomas | |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-26 | ENet: Remove redundant if condition | Rémi Verschelde | |
Closes #22445. | |||
2018-09-25 | Set ENet service time to 0. | Fabio Alessandrelli | |
Process all packets in queue, but never wait. | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-05-12 | Expose channels in NetworkedMultiplayerENet | Fabio Alessandrelli | |
2018-05-08 | Document websocket module, further document enet | Fabio Alessandrelli | |
2018-05-07 | Enet: Add wait time param to close_connection() | mhilbrunner | |
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment | |||
2018-04-13 | Add DNS resolution in NetworkedMultiplayerEnet::create_client() | mhilbrunner | |
2018-04-12 | Implement get_peer_[address|port] in ENet/WSServer | Fabio Alessandrelli | |
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer. | |||
2018-04-10 | NetworkedMultiplayerEnet: Add disconnecting/kicking peers | mhilbrunner | |
2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | |
2018-03-02 | [DOCS] NetworkedMultiplayerENet | Max Hilbrunner | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | |
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |