Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde | |
Fixes #6156. | |||
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky | |
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. |