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path: root/modules/enet/networked_multiplayer_enet.h
AgeCommit message (Expand)Author
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-06-08Add zstd compression support.Ferenc Arn
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Update ENet module to support custom ENet libFabio Alessandrelli
2017-03-05Make that Whole New World great againRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
2016-09-30Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky