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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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enet
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networked_multiplayer_enet.h
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Author
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Update ENet module to support custom ENet lib
Fabio Alessandrelli
2017-03-05
Make that Whole New World great again
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-15
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-09-30
Use 2 different ENet channels for reliable/unreliable packets
Fabio Alessandrelli
2016-08-27
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky