Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli | |
This avoids stalling other sequenced but unreliable packets (i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets. | |||
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz | |
which allows ENet to bind on custom IP. | |||
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. |