Age | Commit message (Expand) | Author |
2021-02-27 | Add set_peer_timeout to NetworkedMultiplayerENet. | Fabian |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-17 | NetworkedMultiplayerENet dtls support. | Fabio Alessandrelli |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-27 | Add ENet option to disable server relaying. | Fabio Alessandrelli |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-12 | Expose channels in NetworkedMultiplayerENet | Fabio Alessandrelli |
2018-05-07 | Enet: Add wait time param to close_connection() | mhilbrunner |
2018-04-13 | Add DNS resolution in NetworkedMultiplayerEnet::create_client() | mhilbrunner |
2018-04-12 | Implement get_peer_[address|port] in ENet/WSServer | Fabio Alessandrelli |
2018-04-10 | NetworkedMultiplayerEnet: Add disconnecting/kicking peers | mhilbrunner |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-12 | Updated function argument names | Wilson E. Alvarez |
2017-06-08 | Add zstd compression support. | Ferenc Arn |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-15 | enet: Split enet thirdparty files and allow unbundling | Rémi Verschelde |
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |