Age | Commit message (Expand) | Author |
---|---|---|
2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli |
2016-09-30 | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli |
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |