index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
enet
/
networked_multiplayer_enet.cpp
Age
Commit message (
Expand
)
Author
2020-07-14
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-17
NetworkedMultiplayerENet dtls support.
Fabio Alessandrelli
2020-02-02
Improve error explanations related to NetworkedMultiplayerENet
Hugo Locurcio
2020-01-16
Merge pull request #34789 from Faless/enet/disconnect_relay
Rémi Verschelde
2020-01-03
Fix ENet max clients highest value.
Fabio Alessandrelli
2020-01-03
ENet optional server_relay when disconnecting peer
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-27
Add ENet option to disable server relaying.
Fabio Alessandrelli
2019-11-26
Fix memory leak in NetworkedMultiplayerENet.
Fabio Alessandrelli
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-06-15
Fix ENet incorrectly binding to wildcard.
Fabio Alessandrelli
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-23
Merge pull request #25004 from Faless/enet/proto_optimize
Hein-Pieter van Braam
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-21
Fix all -Wtype-limits warnings.
marxin
2019-02-20
Add check to validate client IDs in ENet.
Fabio Alessandrelli
2019-01-15
Save 4 bytes in ENet multiplayer protocol.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-26
ENet: Remove redundant if condition
Rémi Verschelde
2018-09-25
Set ENet service time to 0.
Fabio Alessandrelli
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-12
Expose channels in NetworkedMultiplayerENet
Fabio Alessandrelli
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli
2018-05-07
Enet: Add wait time param to close_connection()
mhilbrunner
2018-04-13
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
mhilbrunner
2018-04-12
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-04-10
NetworkedMultiplayerEnet: Add disconnecting/kicking peers
mhilbrunner
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
Update ENet module to support custom ENet lib
Fabio Alessandrelli
[next]