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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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enet
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networked_multiplayer_enet.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-10-18
adding ipv6
Ariel Manzur
2016-10-15
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-09
Merge pull request #6741 from Faless/network_no_spoof
Rémi Verschelde
2016-10-09
Merge pull request #6657 from Faless/multi_channel_rpc
Rémi Verschelde
2016-10-07
Better checks for Multiplayer API, prevent packet source spoofing.
Fabio Alessandrelli
2016-09-30
Fix possible buffer overflow in NetworkedMultiplayerENet
Fabio Alessandrelli
2016-09-30
Use 2 different ENet channels for reliable/unreliable packets
Fabio Alessandrelli
2016-08-27
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
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