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path: root/modules/enet/networked_multiplayer_enet.cpp
AgeCommit message (Collapse)Author
2016-10-18adding ipv6Ariel Manzur
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
2016-10-09Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde
Better checks for Multiplayer API, prevent packet source spoofing.
2016-10-09Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde
Use 2 different ENet channels for reliable/unreliable packets
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server.
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli
This avoids stalling other sequenced but unreliable packets (i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
which allows ENet to bind on custom IP.
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-20ENet windows compilation fixes.Juan Linietsky
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.