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Godot with FMOD integration
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enet
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networked_multiplayer_enet.cpp
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Author
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-21
Fix all -Wtype-limits warnings.
marxin
2019-02-20
Add check to validate client IDs in ENet.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-26
ENet: Remove redundant if condition
Rémi Verschelde
2018-09-25
Set ENet service time to 0.
Fabio Alessandrelli
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-12
Expose channels in NetworkedMultiplayerENet
Fabio Alessandrelli
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli
2018-05-07
Enet: Add wait time param to close_connection()
mhilbrunner
2018-04-13
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
mhilbrunner
2018-04-12
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-04-10
NetworkedMultiplayerEnet: Add disconnecting/kicking peers
mhilbrunner
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
ENet code cleanup and changes from review.
Fabio Alessandrelli
2017-03-24
Update ENet module to support custom ENet lib
Fabio Alessandrelli
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-10-18
adding ipv6
Ariel Manzur
2016-10-15
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-09
Merge pull request #6741 from Faless/network_no_spoof
Rémi Verschelde
2016-10-09
Merge pull request #6657 from Faless/multi_channel_rpc
Rémi Verschelde
2016-10-07
Better checks for Multiplayer API, prevent packet source spoofing.
Fabio Alessandrelli
2016-09-30
Fix possible buffer overflow in NetworkedMultiplayerENet
Fabio Alessandrelli
2016-09-30
Use 2 different ENet channels for reliable/unreliable packets
Fabio Alessandrelli
2016-08-27
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
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