Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-30 | [Net] Implement RPC channels in MultiplayerAPI. | Fabio Alessandrelli | |
2021-07-29 | [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. | Fabio Alessandrelli | |
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. | |||
2021-07-16 | Enable range coder compression by default in NetworkedMultiplayerENet | Hugo Locurcio | |
From empirical testing, this seems to provide the best compression compared to other compression algorithms when used in the Multiplayer Bomber demo. Other algorithms may provide better compression ratios for more complex games, but some compression is probably better than no compression. Zstandard was also not very efficient in my testing, so I added a note in the documentation. | |||
2021-07-12 | [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. | Fabio Alessandrelli | |