Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-15 | [Net] ENet poll now only service the connection once. | Jordan Schidlowsky | |
It used to call `enet_host_service` until all events were consumed, but that also meant constantly polling the connection leading to potentially unbounded processing time. It now only service the connection once, and instead consumes all the retrieved events via `enet_host_check_events`. | |||
2021-09-24 | [Net] MultiplayerPeer cleanup, defaults. | Fabio Alessandrelli | |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-07-30 | [Net] Implement RPC channels in MultiplayerAPI. | Fabio Alessandrelli | |
2021-07-29 | [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. | Fabio Alessandrelli | |
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. | |||
2021-07-16 | Enable range coder compression by default in NetworkedMultiplayerENet | Hugo Locurcio | |
From empirical testing, this seems to provide the best compression compared to other compression algorithms when used in the Multiplayer Bomber demo. Other algorithms may provide better compression ratios for more complex games, but some compression is probably better than no compression. Zstandard was also not very efficient in my testing, so I added a note in the documentation. | |||
2021-07-12 | [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. | Fabio Alessandrelli | |