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Godot with FMOD integration
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enet
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enet_multiplayer_peer.cpp
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Author
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
RĂ©mi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-15
[Net] ENet poll now only service the connection once.
Jordan Schidlowsky
2021-12-15
[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.
Jordan Schidlowsky
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-28
Merge pull request #52481 from Faless/net/4.x_native_peers
Fabio Alessandrelli
2021-09-27
[ENet] Fix server not correctly relaying peer disconnects.
Fabio Alessandrelli
2021-09-24
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-02
[Net] Silence ENetMultiplayerPeer close_connection.
Fabio Alessandrelli
2021-08-06
[Net] Fix ENetMultiplayerPeer status during connection.
Fabio Alessandrelli
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-29
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
Fabio Alessandrelli
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-18
Optimize StringName usage
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
Fabio Alessandrelli