| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-09 | renamed dlscript module to gdnative | Karroffel | |
| 2017-04-09 | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | |
| GlobalConstants support in DLScript & api.json | |||
| 2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | |
| godot_dictionary | |||
| 2017-04-09 | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | |
| 2017-04-08 | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | |
| 2017-04-08 | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | |
| [DLScript] refactoring and in-editor reloading | |||
| 2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | |
| `Ordered comparison between pointer and zero` | |||
| 2017-04-08 | [DLScript] in-editor reloading | Karroffel | |
| 2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
| 2017-04-07 | [DLScript] refactored loading of libraries | Karroffel | |
| I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | |||
| 2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
| ... really. | |||
| 2017-04-06 | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | |
| [DLScript] inheritance fixes | |||
| 2017-04-06 | [DLScript] inheritance fixes | Karroffel | |
| This properly implements script inheritance for DLScripts. | |||
| 2017-04-06 | [DLScript] more API fixes | Karroffel | |
| 2017-04-06 | [DLScript] removed STL imports | Karroffel | |
| 2017-04-05 | [DLScript] fixed virtual method export | Karroffel | |
| 2017-04-05 | [DLScript] removed unused import | Karroffel | |
| This hopefully fixes android builds | |||
| 2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | |
| The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||
| 2017-04-03 | added dlscript module | Karroffel | |
| This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||