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2017-04-09renamed dlscript module to gdnativeKarroffel
2017-04-09Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde
GlobalConstants support in DLScript & api.json
2017-04-09Change dlscript's godot_get_global_constants signature to return ↵Emmanuel Leblond
godot_dictionary
2017-04-09Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond
2017-04-08Add godot_get_global_constants function to dlscriptEmmanuel Leblond
2017-04-08Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde
[DLScript] refactoring and in-editor reloading
2017-04-08DLScript: Fix llvm compilation error.Andreas Haas
`Ordered comparison between pointer and zero`
2017-04-08[DLScript] in-editor reloadingKarroffel
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07[DLScript] refactored loading of librariesKarroffel
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-06[DLScript] fixed android builds nowKarroffel
... really.
2017-04-06Merge pull request #8280 from karroffel/dlscript-inheritanceRémi Verschelde
[DLScript] inheritance fixes
2017-04-06[DLScript] inheritance fixesKarroffel
This properly implements script inheritance for DLScripts.
2017-04-06[DLScript] more API fixesKarroffel
2017-04-06[DLScript] removed STL importsKarroffel
2017-04-05[DLScript] fixed virtual method exportKarroffel
2017-04-05[DLScript] removed unused importKarroffel
This hopefully fixes android builds
2017-04-04[DLScript] added variant constructor and a function to get userdata of a scriptKarroffel
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md